Thanks for
visiting my About Me page. Just as a
short introduction, let me tell you a
little about myself and the company,
Dungeon Lair. My name is Robert and I’m
the creator and designer of DL. My
background is in the graphic arts and my
love for fantasy gaming was first
introduced to me with an old game called
Hero Quest. Hero Quest is an adventure
board game created by Milton Bradley in
conjunction with Games Workshop. The
game itself was actually a game system,
allowing the game master called “Zargon”
to create dungeons of his or her own
design using the provided game board,
tiles, furnishings and monsters. Several
expansions were released, each adding
new tiles, artifacts and new monsters to
the core system. Because of the ease of
play of the game (a full dungeon can be
explored and beaten in as little as an
hour or two, compared to five or longer
for a full-blown role-playing game such
as D&D).
What I really enjoy about HQ is its
simplistic game play. The game play
makes it easy for someone who has never
played RPGs before to jump right in and
get hooked. For me, the simplicity is
what brought me to play HQ to begin
with. Anyone who is familiar with D&D
knows that it can be a daunting task to
read through those thick manuals. Some
people say that the drawback to HQ is
its simple game play and no real depth,
which I have heard from some. To me that is
the cool aspect of HQ; it’s simple
enough for anyone to jump right in and
start playing and yet, because it’s
game play is so simple, it’s really easy
to incorporate your own house rules and
not interfere with other rules and
aspects of the original game. In my
opinion that’s what it’s all about; to
add and incorporate your own rules and
characters to enhance the game play. And
for this reason was I inspired to
created and design Dungeon Lair. |